Hi Guys! I am making a character bust inspired by Horizon Zero Dawn's characters. I want to practice realistic anatomy, texturing, game-ready hair and detailed hard surface modeling (for the decorations, jewelry, etc). The character style I am going for: Image found on Dan Calvert's wonderful Artstation My first WIP: So…
Well I've been working on and off on this thing for a while, and I did it for practice on making more realistic heads. I was mostly inspired by Daz's great looking bond character heads. The head is about 1050 tris, and the texture is 512x512 Older shots http://img.photobucket.com/albums/v305/Neo_God/Head/Headfront.jpg…
Hello Polycounters here is my latest personal project The Monkey king necromancer on his throne showing what happens to foolish humans when they dont listen. This started as a practice sculpt for a posed character and ended up being polished and rendered. Sculpted in Zbrush rendered in Keyshot and comp in Photoshop, did…
helo guys So today i modeled a quick axe to practice uv mapping and baking normals in sd. Here is the low poly uv layout i baked normals in sd , but they came out really distorted skewed (whatever u guys call it). I don't know why. here is the lowpoly model I really need some help. This is freaking me out. I am not using…
Hello! Decided to practice environment creation. Most of the time I just like doing characters. This is a fan art of one of my favorite games Ori And The Blind Forest. :) Not super happy with the finished images, but I learned a lot and already started working on new environment. I am happy to hear some feedback. :) Wires…
(Sorry, this blog will be rather image-heavy) Here's the type of building I want to create: I've already started by creating some textures in Substance Designer 5, focusing on the weathered wood, gritty stucco and grimy windows. All of these assets are procedural so I can decrease the weathering of the wood and other grime…
Hello I'm usually an animator , but for a change I decided I was going to create a character of my own (to later animate it ;P ) So I'm looking for some advice to push the character further. Also I'm going to need some advice to rig the skirt and apron in a practical way for Unreal engine 4 if you guys have any good idea…
Hi, I'm practicing the sculpt of a Male Head, but I'm having a hard time finding the basic forms of the mesh. I'm stuck at a stage where I don't know if I'm improving the forms or worsen it. So I guess it's best to ask the professionals :D What's is wrong? What's missing? What to do next? Paint over? Thanks for your help.…
Hi, my apologies for this crappy topic title but I am not sure how to formulate this properly. I am struggling hard with this image. I understand the theory and all why it is necessary. But lets get back to execution. I work with max, what is the easiest way to shift the E-pole to a different lane? I understand that you…
Hey Polycount, I wanted to start a new personal project so I decided to try to do something for League of Legends and practice their art style. I really liked the design of the new Arcade Skins, especially Riven's new look. I loved the colors and elements of the costume. This should be a fun project! Here is the concept…