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Feudal Japan House- SubstanceDesigner Practice

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FlightyFelon polycounter lvl 4
(Sorry, this blog will be rather image-heavy)
Here's the type of building I want to create:


I've already started by creating some textures in Substance Designer 5,
focusing on the weathered wood, gritty stucco and grimy windows. All of these assets are procedural so I can decrease the weathering of the wood and other grime easily within programs such as Unity.



(to show how the final textures look)

I'm looking for critique if anyone has any wisdom they'd like to share. Thank you!

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