(Sorry, this blog will be rather image-heavy)
Here's the type of building I want to create:
I've already started by creating some textures in Substance Designer 5,
focusing on the weathered wood, gritty stucco and grimy windows. All of these assets are procedural so I can decrease the weathering of the wood and other grime easily within programs such as Unity.
(to show how the final textures look)
I'm looking for critique if anyone has any wisdom they'd like to share. Thank you!
Replies
Thank you! It's actually just a grunge map applied to the spec map in addition to a an edge detect of the window mask that's been slope blurred to increase the spec and diffuse near the windowsill.
Just finished another texture for the side of the house:
Okay so here's a sort of work-up of all the assets I've created so far, quickly photobashed with some mountains and snow.
Does anything strike you guys as 'off' with it?
I'm going to be making a bunch of tiny assets like buckets, lamps, rocks, chairs, pipes and some mechanical things to show that it's a 'modern' house.