Hey Polycount,
I wanted to start a new personal project so I decided to try to do something for League of Legends and practice their art style. I really liked the design of the new Arcade Skins, especially Riven's new look. I loved the colors and elements of the costume.
This should be a fun project!
Here is the concept art and what I've got so far.
I'm still blocking some parts, but any feedback is well received
Replies
Started working on the glove and the belt, also fixed the hoodie a little. I think I should probably start refining the hair.
But liking this a lot. Keep it up man!
Another update, I wanted to see her with some color, so here is a quick polypaint. (the hair still need work)
looking forward to this
the only thing that pops out to me, if sticking purely with the concept, is that league is known for making their females with longer calves (especially paul kwon), the length of the leg is good so possibly just move the knee cap up?
cant wait to see this finished!!
Shinigami Wow, thanks! Actually I love playing as Jinx, so maybe I'll do a custom skin after I finish this project.
ooyoo Hey, thanks for the feedback! I also thought the legs looked a bit off, so I moved the knee up a little as you suggested and it does look better
Here is an Update! I fixed things based on the feedback you guys gave me, also refined the hair and added some smalls details in the clothes. I'm pretty happy how this is going so I'll probably start working on retopology this week. Thanks again for your comments guys.
WIP
I think it's mostly done so I'll start working on the uvs and then baking time!
Bakes fresh from the oven! Now to do some cleaning and start adding color!
You seem to have nailed her color scheme so texturing should be great! Looking forward to the handpaints.
They came out pretty good so there wasn't a lot of cleaning to do. I'm going for the League of Legends style so its going to be one map for all the pieces. Here is the bakes+base color and the UV layout.
are you going to pose her?
A couple things bugging me tho, mainly the shoulderpad not being beefy enough, you could probably just bump its weight in the low without rebaking.
Also I'd try to tint the shadowy areas of the skin a bit more on the red side. Also the hair could use the shadow tinting to match its color.
amirabd2130 Thanks! Yeah that's the plan
Fnitrox Hi! Thanks for the feedback! You were right about the shoulderpad, so I made it beefier and it looks better. I also tinted the skin shadows with a litte more red, good suggestion
The last image I posted had lighting on so the shadows where darker. Here is the model with flat lighting on, as found in League of Legends.
Theres still a lot of painting left to do, so stay tunned for more updates
Thanks again guys for your comments and feedback!!
I'd recommend starting like this:
And then going with a layer setup similar to this one I used for the Vivi Retrogasm character I made recently:
Using a setup that has gradient maps will allow you to rapidly iterate on the colors of shadows, midtones, and highlights. It'll also make it so you can just mask off areas to make them colored instead of having to paint them all, and it'll let you do global adjustments extremely quickly.
From there, you can then do paintovers of areas that have weird artifacts or color transitions you don't like.
Yeah, I went for the multiply AO process. I wasn't familiar with the gradient map process but now that I saw your feedback and the texturing stream from Maddy and Cody for BlubberBusters, I understand better how it works and Ill start using it more. I already had some parts painted like the face and the torso by the time I saw your post so Ill try to integrate this technique with the other parts.
Heres an update. Im still adjusting the contrast and colors between the different parts and starting to define some materials. Still lots to do.
As always any feedback, tips and tricks are welcome
Sorry for the radio silence I forgot to post in this thread, I just wanted to share the final version of Arcade Riven.
model