Hello everyone! This is my first post to Polycount ever. Here are some weapons that i have been working on to try and improve my hand-painted textures. Let me know what you think! Thank you! Credit to FirstKeeper for her concepts.
So I've never really done hand painted tilable textures from scratch, so I'm going to try out painting a few different materials! For the first one I did a wood base then made it into a plank variation. Any feedback is appreciated!
I have browsed polycount for a while now, but haven't posted anything thus far. Whilst I do love 3D, I often struggle with it so decided I could use some proper critique as I've been doing 3D for a few years now and still don't fell like I've got a firm grasp of it. This is my first attempt at Hand-painted texturing. Its…
I felt that this was the perfect project to keep improving my hand painting skills with tiling textures and reusable props and structures. As you can see from the pics, modeling and most of the texturing is well underway. I like the way the textures are coming out, but i feel they are missing the last 10% polish to really…
Well, in a way :) . All the 3D work has hand-painted textures. This is my reel that I prepared for GDC this year. It's a bit late for me to make MAJOR changes, but please offer any feedback you feel necessary so I know for future reference. I will be able to make some tweaks before I start burning DVDs. I know it's very…
Here is something I came up with in my spare time.................I kid, I kid. As many of you will probably realize this is the tutorial from 3dmotive. As I don't have any background in the traditional arts I wanted to try to get the techniques down before I started on something more original. The reason I am posting this…
Hello Polycount, I am currently working on creating a hand painted night elf from WoW and I'd like as much feedback as possible to help me get the best result! This is the current WIP feel free to share your comments. Diffuse only Images
Hey! I am curious about hand painting 3d models in Photoshop. I'm hoping to use it over Substance Painter due to more brush capabilities. However, I am unsuccessful in finding out if you can import Normal Map into Photoshop. I know you can generate one, but is it possible to apply it to my 3d mesh? Thanks!
Hey guys, So i was initially making a bust in zbrush but thought i should make something a little smaller atleast until im totally comfortable with the software. Anyhow im just going with an open hand and arm sculpt at the moment Im at really early stages but would appreciate any criticism on the current shape of the piece…
I'm learning how to texturing an environment in blender and krita for a videogame that I'm working on. I'm a noob, so i need help. Could you tell me where I'm wrong, what to improve or maybe recommend me some tutorials on hand painting? This is the texture i'm working on:…