I'm learning how to texturing an environment in blender and krita for a videogame that I'm working on.
I'm a noob, so i need help. Could you tell me where I'm wrong, what to improve or maybe recommend me some tutorials on hand painting?
This is the texture i'm working on:
[SKETCHFAB]fccdf75252ee430786aeeb684f32be51[/SKETCHFAB]
I hope someone reply xD
Thanks for all.
Replies
its a good start, keep at it!
Hi and thanks for the reply
This time I have tryed to add some more cracks and lights/shadows.
I have also tryed to increase the number of details in the texture.
But I'm still not happy with the result :C So can someone tell me what else is wrong?
[SKETCHFAB]4f4db30e789c446aafd13c50a2221db4[/SKETCHFAB]
You did add cracks and some highlights, but they're so tiny that it still leaves the asset as a whole feeling flat.
Be big. Be bold. Over do what you think is big already.
Handpainting is just straight up painting like a concept artist or an illustrator. There's no real major difference between the two. Learning to handpaint is so much like learning how to take regular paint to a canvas.
Your rocks don't have to be boring. They can be big. They can be carved. They can have clashing colors at different values and hues. They can be sexual. They can be gentle. They can be evil, chill, dead, alive, breathing, angry, or happy.
Notice the carvings in the rocks below. Notice how the flat facades are turned into stories, expressions of individuals longing to leave a legacy longer than themselves, and bigger than they are allowed to be. Notice how the base of the rocks are more yellow, and it gets greener as it goes closer to the sky. A hue gradient to say "yellow is the floor, but green is the sky."
Say something with your rock, beyond that light uniform green noise you created, or the thin highlights. Add blood, Add moss. Add a huge birthmark, something to make it be alive.
This time i have tried to make a concept of the rock that I want in the game.
The enviroment is full of snow, and in the game you can also see under the rock... this is a problem because I can't add details like shadows and ambient occlusion.
Here is the concept that I have done in krita:
And here is the model:
[SKETCHFAB]5d2084fecb7c451ba0ab5be459350d90[/SKETCHFAB]
Hope someone can tell me what is wrong with my textures and I keep to practice.
The whole point of hand painted is to paint in shadows, ao and etc. Just because you will be able to see below the rock doesn't mean there won't be any shadows below it.
I'm trying to increase the shadows opacity and add some more scratches.
[SKETCHFAB]8bc1e5bd33654bcb81ebe0cfa0526c0d[/SKETCHFAB]
As always any comments or critiques are useful, thanks for all and i'll keep practice!