I have browsed polycount for a while now, but haven't posted anything thus far. Whilst I do love 3D, I often struggle with it so decided I could use some proper critique as I've been doing 3D for a few years now and still don't fell like I've got a firm grasp of it.
This is my first attempt at Hand-painted texturing. Its just a simple scene from one angle rendered in UDK.
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Here's a reference from cgtextures.
http://www.pinterest.com/felipealves3d/hand-painted-textures-artstudy/
By sure to look into different hand painted styles: