So I've been trying to trouble shoot this for the past 3 days. The sculpt was done in Zbrush and UV mapped using UV Layout. I took the file into Substance Designer to do some quick baking (seems to be the quickest and easiest for normal bakes for a noob like me). I exported out the texture maps from Zbrush and brought it…
Wasn't sure if I should post this in the UDK thread, because I'm not sure which program is actually causing the problem. Recently I have been having problems while trying to import meshes into UDK. A message will come up saying that I have UV layout problems, even though I unwrapped them correctly in 3ds Max. I have solved…
Hello, I have this problem with models where the highlights break where the UV layout has a seam. Please have a look at the full resolution image. No matter what I do I keep getting this issue. I've tried to: * making the low-poly (LP) matching the high-poly (HP) or making it smaller so just the edges touch the HP; *…
Hi guys, Here I will post my hand painted stuff. I am not new to modelling or polycount but it is my first time making (trying) hand painted textures. Firstly I tried an axe concept from Max Davenport whose work you can see in here: http://polycount.com/discussion/65561/sketchbook-max-davenport#latest And here is the…
[ame]www.youtube.com/watch?v=HjApntRuTU4[/ame] I wish I knew how to get Youtube videos to embed here. :/ Edit: NVM, IT WORKED. O.O I've been meaning to post this for a while now, but time hasn't been my ally! So I'm a student and this is an environment I had to build over a few months. No real rules here, just build…
Working closely with the Art Director, the Character Artist will be primarily responsible for re-building and converting existing characters models in to new game assets. Qualifications: * Expert knowledge of the modeling application Maya * Expert knowledge on how to properly build a character model for animation,…
Hey guys, just thought I'd post my latest project here. I've always been a bit of a lurker :) First off all the shaders in this project were made with Shader FX so I just want to thank Lumonix for making this software free for individuals like me. It's a fantastic piece of software, and I would have never been able to…
What tools and techniques do you use to assess your UV distortion? Is a checkmap pattern more or less useful than a distortion colored preview? I know pretty much all apps nowadays (e.g., 3ds max, modo, Maya) have a distortion shader that provides a preview of the UV distortion. Do you find the UV distortion shader useful…
Hey there guys, posting one of the personal projects I have been working on during my free time. The concept is done by feng zhu here is his site if interested.Feng Zhu Design Anyways, one of the main reasons for this post, besides sharing it with the community, was to receive some feedback on the layout for my UVs. For…
Like the title says, we create training apps that end up on Android tablets. The content is published in Unity and we do most of our 3D in Maya. It's not a FPS or a free moving game. We are using Unity to give the trainee an interactive 3D experience in what used to be done via photorealistic 3D renders and animations.…