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Contract Character Artist

Working closely with the Art Director, the Character Artist will be primarily responsible for re-building and converting existing characters models in to new game assets.

Qualifications:
  • Expert knowledge of the modeling application Maya
  • Expert knowledge on how to properly build a character model for animation, specifically in games
  • Can demonstrate a basic understanding of skinning in Maya
  • Experience with re-topology processes
  • Experience building characters between 2-4k triangles
  • Can demonstrate strong use of UV layouts
  • Experience baking texture maps from existing objects to new objects
  • Experience using Photoshop
  • Must be able to follow directions and be consistent
  • Must be able to stay organized and communicate clearly
  • Able to work independently

Pluses:
  • Able to show previous character conversions or ports
  • Experience using xNormal for baking

Please submit resume and demo reel to hr@armature.com.
www.armature.com
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