What tools and techniques do you use to assess your UV distortion?
Is a
checkmap pattern more or less useful than a distortion colored preview?
I know pretty much all apps nowadays (e.g., 3ds max, modo, Maya) have a distortion shader that provides a preview of the UV distortion. Do you find the UV distortion shader useful or is the checkermap good enough to asses the overall distortion?
I find that I never use the distortion preview and I'm wondering if its because of the implementation of it in the tools I use most (i.e., 3ds max and Maya). Is it better in other apps (e.g., Modo, RizomUV, UV Layout)?
If you only use a checkermap texture, do you use a custom checkermap or do you use whatever is provided by the application?
example of distortion shader in Maya within the UV Editor and 3D viewport:
Replies
http://wiki.polycount.com/wiki/Texture_Coordinates#UV_Map_Grids