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evaluating UV distortion

What tools and techniques do you use to assess your UV distortion?

Is a checkmap pattern more or less useful than a distortion colored preview?

I know pretty much all apps nowadays (e.g., 3ds max, modo, Maya) have a distortion shader that provides a preview of the UV distortion.  Do you find the UV distortion shader useful or is the checkermap good enough to asses the overall distortion?

I find that I never use the distortion preview and I'm wondering if its because of the implementation of it in the tools I use most (i.e., 3ds max and Maya).  Is it better in other apps (e.g., Modo, RizomUV, UV Layout)?

If you only use a checkermap texture, do you use a custom checkermap or do you use whatever is provided by the application?

example of distortion shader in Maya within the UV Editor and 3D viewport:




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