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Tank Concept

Hey there guys, posting one of the personal projects I have been working on during my free time. The concept is done by feng zhu here is his site if interested.Feng Zhu Design

Anyways, one of the main reasons for this post, besides sharing it with the community, was to receive some feedback on the layout for my UVs. For instance should I just have a 2048x2048 map for the body and the accessories and than have a separate 1024x2048 map for the tank tracks. Also are 4096x4096 maps friendly for games? Hope it makes sense what I am trying to communicate. Love to here back, so I can move forward with the project. Cheers

Also any other out of topic feedback is welcome, thanks.

Added some early high poly previews, keep in mind I am going to add more details through a height map

11668d1352692382-tank_concept-tank_concept.jpg

11669d1352692400-tank_concept-feng_concept.jpg

11671d1352692421-tank_concept-feng_concept3.jpg

11672d1352692428-tank_concept-object_uv.jpg

11673d1352692921-tank_concept-tank_wire.jpg

11674d1352692932-tank_concept-tank_low.jpg

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