Hello. This thread might not last long since the question might be a noob question so i'll be ellaborate anyway. 2.5D sculpt tools vs Analog modelling tools. Zbrush, Mudbox, 3dcoat. Maya, Max, Blender. I see how Zbrush and most 2.5D modelling softwares are more intuitive, but is there downside to them? UI looks insane but…