Hello Polycount!
The Starfighter is a single-seat, multirole fighter, that excels at
interception and escort missions. Advanced scouting and surveillance
missions are possible, once outfitted with a probe in the designated
socket in the fuselage. Capable of space and atmospheric flight,
combined with vertical take off and landing abilities on most terrain,
makes the Starfighter an extremely versatile light-weight and high
performance craft.
Both wings can be mounted with universal pylons and carry a variety of
offensive and defensive weapons or equipment. Due to its folding wing
configuration the Starfighter is suitable for carrier based operation
with limited deck space.
The SF’s cockpit doubles as an escape pod and life boat. In case of
emergency, it detaches completely and will be ejected from the rest of
the ship. Being maneuverable on its own, the pod can be piloted using
the same interface used for the Starfighter.
Cycles:




Unity:









IRay in Painter










Low/Highpoly modeling in Blender/Hardops, UVs, rigging and animation
also Blender. Baking in Substance Designer(fully automated), texturing
in Substance Painter. Rendering and Compositing in Blender(first 4 images)!
So much was learned from this project. For a start I knew next to nothing about
rigging, but I always knew learning it would add a new dimension to my
work. Happy to report that rigging is amazing in Blender, love it! I
also haven't done any rendering in Blender before this, so I learned a
lot about Cycles, the node trees and compositing in Blender.
Let me know what you think!
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