Hey guys, been following a while, first post. Learning to use Maya for a school project but coming from 3ds max, I don't really know how to fix my normal map issues. Here are the comparison shots of a box and normal map I made in max and exported to maya: I also went ahead and made my own box tests in Maya to be sure and…
Hi everyone! I'm a programmer that has decided that I want to do some modelling as well. I'm currently modelling a warehouse and was wondering how to optimize it before exporting it for use in the game engine. A have a few questions: 1. The scene in the modelling app has several meshes, outer walls, pillars, etc. Should…
Project i was working on in my spare time. I don't have it very much so it took couple of weeks. Concept made by super talented Tipa Graphic - here's his Artstaion: https://www.artstation.com/artwork/4gyvW I made high poly in 3ds Max, using double turbosmooth technique. Exported to Zbrush where i added some scratches,…
Related to asset creation - does anyone use Mudbox for texturing objects? I have a problem where projection painting using a 2k seamless texture map applies really low-res looking textures on my object, unless I re-create UV's at like 15 tiles, but then the problem lies where exporting the FBX to UE4 gives 15 materials…
Hey guys, I'm working on a chisel box set for an art test. So the pressures on and I gotta get all my UV's, normals and textures done by this week. Here's what Ive got so far, everything modeled both in hi and low (Except the box but I'll get to that) So tonight, I wanna get to retoplogise the box, and then UV and even…
I remember finding lots of Q3 models on the old polycount website, so perhaps someone here can help me. I'd like to know how to create a Quake 3 model. Which software to use : Blender ? - > I have it, in installed tons of scripts so that I could import / export .md3 files, nothing worked. Besides, I'm afraid models would…
The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
so I’m learning how to use zbrush and I’m at the end of my first mini project. I want to export the Usual maps but nothing appears to be working correctly. I remember having a hard time with the same process in mudbox so I’m pretty sure it’s easy to solve.....I hope my displacement map seems to not be displacing at all.…
I'm having a bit of an issue with multi sub-object materials in my UDK scene I apply the materials to the modular pieces and they look correct in the asset viewer (see image) but when they're actually in the scene the show up as only having one of the materials applied with the rest as a white material (again see image)…
Assuming that I have a scene with 20+ exploded low poly objects each having a high poly and a cage, which is the fastest way to bring these in xNormal for baking? The UVs are all packed on a single UV map. Currently I attach all the parts in a specific order and everything goes pretty well generally but when I need to make…