I'm having a bit of an issue with multi sub-object materials in my UDK scene
I apply the materials to the modular pieces and they look correct in the asset viewer (see image) but when they're actually in the scene the show up as only having one of the materials applied with the rest as a white material (again see image)
Any way to fix this would be great and hopefully it doesn't require replacing all the meshes or anything, It's probably a really quick fix I'm just not all that knowledgeable with UDK yet.
Also just to add, the meshes that are completely covered in the stone wall texture ended up that way from me dragging on dropping the material onto the mesh before I realized that doing it in the asset viewer, should, be a much easier faster solution, and I was wondering how I get it to revert to the materials that are applied to it in the asset viewer rather than the drag and dropped material.
I'm having a couple other issues with getting the Multi Sub-object slots to even show up but I feel that's just incompetence on my part in terms of exporting and since some of them work I just need to re-export the others accordingly.
Thanks in advance for any help you can give me.
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