Assuming that I have a scene with 20+ exploded low poly objects each having a high poly and a cage, which is the fastest way to bring these in xNormal for baking? The UVs are all packed on a single UV map. Currently I attach all the parts in a specific order and everything goes pretty well generally but when I need to make many small changes the attaching process becomes annoying.
I tried batch exporting each object but this would work well only if xNormal had a quick import function. There is a batcher that can do something similar but it renders a separate map for each set of objects and it takes too much to load xNormal and the objects 20+ times for each set; beside that I just want to avoid having to deal with more maps instead of one and I'm better off with my current attaching workflow.
Basically I'm looking either for a tool that magically merges all the lp/cages in a way that I won't get errors saying that the cage is different from the lp or a tool that automatically detects the batch exported lp/hp/cages following some naming conventions and imports them in xNormal. Is there such a tool/plugin/script/etc.? What would you do in a similar situation?
Replies