Hey guys, I'm working on a chisel box set for an art test. So the pressures on and I gotta get all my UV's, normals and textures done by this week.
Here's what Ive got so far, everything modeled both in hi and low (Except the box but I'll get to that)
So tonight, I wanna get to retoplogise the box, and then UV and even hopefully bake it. Anyway, I'm not too versed on retopologizing, so I'm using TopoGun 2 at the moment, which I've heard good things about and I'm not too blown away by its difficulty, it's actually quite a nice program.
Anyway, when I exported from ZBrush, all the things such as the handle and latches etc. were all separate meshes but I accidentally exported the box out with the handle, which hopefully shouldn't be too much of a hindrance on the bake (Right?) but I'm at a bit of a roadblock. I can't figure out how to retopologize in Topogun over the handle, creating new verts and extruding doesn't seem to work. (See 4th picture)
So any ideas? Or should I go elsewhere for doing low poly meshes?
Dropbox Link to album:
https://www.dropbox.com/sc/u9n1cpdgvx6mnrz/-WgIu1Jm2H
Replies
I can't see any of your images
Then I would do a explosion bake in Max or Maya whatever u r using to get a nice LP AO.
Hope that helped abit.