Hello, Gadget Games is currently looking for team oriented, motivated members to work on a multiplayer survival FPS with some 'next-gen' mechanics we are creating with Unity. We are currently looking 2D GUI artists to complete our art team. The project At the moment, we have some features complete, such as the environment,…
Hi guys heres a short demo I've kicked up! (XVID CODEC!!) http://dynamic3.gamespy.com/~rol/sos/Demo2005.avi Heres a bit of information about the video: - This video contains work created during a 12 week time frame, with limited resources. Planning stage January February 2005. Construction stage February 2005- April…
Hello everyone here at polycount. For awhile now I've only looked at the amazing pieces here in these forums. Now, I can finally present the begins of my own. It is a great place to get brutal honest criticism and I hope none of you hold back. I am a student and have only begun the large exploration of creating complete…
Persian Warrior / Art Bully Productions Workshop Hey Guys, I wanted to show off one of our in-house character projects that we've recently completed here at Art Bully Productions. The Persian Warrior character, among others in the works, was an in-house test of sorts to measure our ability in creating a reference benchmark…
I got invited to a team to work on a 3rd person shooter for the new Ouya game console, set to be released hopefully later in the year. I'm comfortable creating 3D models of any kind whether it be weapons, game props, or human but what I'm unsure about is how to handle the normal mapping. Here I've got a .50 Caliber sniper…
Hi everyone, this is my first thread on poly count. I'm working on a modular building for one of my classes, well at least Im attempting to make the building modular and i would greatly appreciate your comments and critiques as I work my way through this. Just so you know where Im going with this. My goal is to create a…
Hi everyone, Many artists are working hard, striving to catch up with current-gen techniques and quality of game art. To make this a reality, one must learn software that is widely used in the games industry. After a not so good 2015 in terms of doing much personal art outside of the day job, my aim is to turn that around…
Trion Worlds is seeking an exceptional and passionate Senior Environment Artist. The ideal candidate will be passionate about creating beautiful environments and props for games with a strong understanding of current-gen tools. Help us in pushing the bar for online games. Requirements: Provide a 3D portfolio that…
Recently, I've been looking to take my hobby a bit more seriously and potentially look for a job somewhere. I've got a lot of work to do, so I'd thought I'd tackle one of the weakest and easily hardest parts of my workflow first: optimization. I can generally recognize silhouette and form in a high-poly model, but…
Hello everyone! I need help real bad. I been reading threads and topics of about how schools are behind their teaching and I got the very bad end of the stick with the one I went to. The 3D Animation classes taught 3Ds Max and nothing else. The only teachers that was teaching this program was only one. The rest was up to…