Hello, everyone. I need some texture mapping help with my model. If you look at my model's hair, you'll notice the white blocks at the ends of the hair polygons -- how do you remove this or make it transparent? I tried looking at a few sites on how to texture map hair but none of the sources I looked at fully explains the…
Hello , Is it possible in 3dsmax to morph the shape of a model over another model with some degree of control on the vertices that get morphed to go over the secondary model even if the secondary model is a different one and doesn't share the same vertex numbers and polygon faces? I not mean it for an animation but to fix…
I'm getting a lot of slow down in Maya, ever since I upgraded to 6.5. There seems to be a memory leak or some such somewhere along the line so that the longer I work, the slower the thing goes. If I apply a texture it really starts to grind. I'm running windows XP, Pentium 4 2.6 GHz with a Gigabyte of RAM and Geforce FX…
Im midway through college, and i figured i should get serious with this portfolio business. Heres some wip images of a male base im working on. I wanted to challenge myself and really get some nice anatomy showing up and looping nicely without sculpting it. I also want to have a good base that i can easily launch new…
Hi guys, I wonder if anyone might know of an easy way to insert multiple edge loops into a mesh similar to the way the "Insert Edge Loop" tool allows in Maya? I am an experienced Maya user but I'm trying to pick up 3DS Max. If no such tool exists, I would be interested to know how experienced 3DS Max users go about…
EA in the Bay Area has several positions open for Character Artists, both for modelers and Character Texture Artists. Experience in polygonal modeling for game titles preferred. Positions open on PC and Console side, on TigerWoods Golf, Godfather, or Bond. Full-time staff positions with relocation and benefits. For…
We´re looking for someone to help out with some of the models for our game. The characters you´ll work with are similar(in style) to the one below, and are expected to have less than 2000 polygons, we wopuld privide ilustrations as these ones for each character, your work would consist in modeling, texturing and animating…
Hi. This is still just a start, I haven't finished modeling it yet. Right now I'm at 2178 polygons and I still have a lot more room to Max this to 3000 polys. It not just a standard Tutor style house I changed it to a Tutor styled haunted house. I have added some pumpkins and webbing mesh above the door. And I am planning…
Hey there :) Does anyone know of a way to make one model's wireframe always appear on top of another model in Max? The reference/sculpted model is such that if I make it transparent, it becomes really hard to tell what's going on (it's got quite a few layers of cloth and such). However, if it's opaque, the retopo model…
Hello everyone, Below is my attempt on modeling a low polygon object and then texturing it in hand painted manners. Im trying to keep everything as simple as possible, i know that my modeling is still limited, so im trying to focus on the texture. Please let me know what should i fix, improve or focus on, my knowledge is…