Hello, everyone.
I need some texture mapping help with my model. If you look at my model's hair, you'll notice the white blocks at the ends of the hair polygons -- how do you remove this or make it transparent? I tried looking at a few sites on how to texture map hair but none of the sources I looked at fully explains the actual process for Adobe Photoshop and Maya - was more generalized than anything. Some help with this problem would be much appreciated.
Thank you.
Replies
One would to make a Alpha channel in the RGB layers, Another is to create a new layer in photoshop, Delete the background layer, and paint on the transparent layer. (You should have a checkerdboard background indicating transparency)
well Check yourself:
www.poopinmymouth.com
1) right click one of your colour channels>duplicate channel>name it something like 'alpha'. This is now your transparency channel.
2) edit it as you see fit
3) save the file as a 32bit .tga
Maya
Slot the texture into your material. It should display the alpha just fine. If you look at the material properties you will notice it automatically slotted the same material into the transparency channel.
I'll be using this new technique on my previous model. It was a problem i never addressed before but will due justice to hopefully improve it.