I'm touching up a couple of folio pieces and one of them is involving some glass. The glass I've got looks like poo and I'd like to add some reflections/ambiance to it. I've searched the wiki and I've got a little bit of information but I'm still quite unclear as to what exactly a cube map is, how to create one and what…
Recently I was talking with a friend and a subject came up about something that is often really never really looked into great detail. The subject being teeth. Mainly I was trying to figure out the best approach for next gen based teeth as far as the high rez and the lower rez (I believe a subject like this was talked…
Hello, For the next 6 weeks I will be making a next gen game character, including the mesh (12 500 - 15 000 tris), Textures (2048x2048 beauty - 512x512 optimised), rig and animations. My schedule is as follows: Week 1: Concepting. Week 2-3 (at the latest): Modelling Week 4: Texturing Week 5: Rig and animation Week 6: grace…
Starting off my first 3D realtime character with a Parasite Eve re-imagining fan art. This character was done for CGMA's Next Gen Character Art class taught by Adam Skutt. I learned a lot, especially having to learn every 3D program from scratch, as well as all the technical hurdles and modeling/texturing pipeline. As a…
Hey guys whats up. I've decided to give up on my previous project after I got a new computer due to a virus. Now I'm going to start a new project. A next-gen character made with Dominance War 4 rules. The character is going to be a grisly goblin warrior. One that has seen much war in his day. Right now I have a concept, I…
So I think this question may or may not have been asked to death and torn to shreds (you say), but I'd like some clarification here. Be warned, I'm a complete newbie at all this and some technical words might fly over my head right now. Also, using Zbrush 4R8 and a trial version of Maya 2018. I'm following this guide HERE…
Alrighty folks. It's the usual. Long time lurker occasionally chiming in :P So first thread I'm going to post my progress on the rocketeer helmet and jetpack. There is not a high concept here other than practice with subdivision, zbrush, and baking normals. Also I love the retro-scifi style because of shapes and curves…
Hi guys, I'm starting my Final Year project very shortly and I would like to know people's opinions on which engine I should use. My plan is to re-create the TES: Oblivion Waterfront home interior to current gen standards. I currently have no experience in CE or UE4, I've only used UDK so far but I want to learn a new…
Wanting to get back into creating game art with an interest in the high poly ZBrush sculpt > max low poly model / bake / texturing process. Have been out of the game for a while, (last time I created anything was 2008-2011), wondering what the best resources are these days. :) Appreciate any suggestions. Have purchased…
Hello! I'm Badette or Bern, a 3D artist who have experience creating triple A assets. I'm available for freelance work. I have very strong skill on PBR Textures, either asset texturing or purely tileable material creation but not limited to it. I can provide high poly, game res, UV to final texture. If you have a project…