Recently I was talking with a friend and a subject came up about something that is often really never really looked into great detail.
The subject being teeth. Mainly I was trying to figure out the best approach for next gen based teeth as far as the high rez and the lower rez
(I believe a subject like this was talked about before but I couldnt find much info on it?)
mainly for the high rez whats easier ? Dealing with a block /box and just sculpting the teeth out
or building each and every individual tooth roughly in your 3d package of choice?
And again for the lower rez, just having a flat alpha in the mouth is this better Or building a rough low poly shape for the teeth?
Just some things that have been ranking my brain lately. I want to make a set of 3d choppers' but before I start I Was trying to figure the best approach to take on this one!
Thanks in advance!
Replies
i've seen some awesome sculpted teeth, so it certainly works.
Once you've made a set you can just reuse it for most models. I try to keep the same area of the texture free on heads so I can just bring in the teeth from another model and copy those parts of the texture maps across.
In terms of construction I am preferring building the teeth as separate elements from the
gums, but I will still sculpt over them in zbrush.
I favour separate elements because you can res them up independently or have the teeth as
separate subtools from the gums
It s down to preference really, but this is just what's working for me.
I like Ruz's idea of having the gums and teeth seperate subtools so 4 pieces total (I had 2). I'd probably block it out in ultra low poly first instead of trying to retopo for each tooth from a big meshy block.
Here is a sample using that approach.
http://www.codemanstudios.com/images/grubolizer3000/grubolizer3000Final.jpg
I don't think it's sensible to hope that someone is going to pop up with a magical "correct" answer, and while it's often useful to find out how others have approached a similar problem, my suggestion would just be to sit down and do it.
In the time it took to compose and post this thread, you could have probably made a good start on either a sub-d mouth with instanced teeth meshes, or a good base mesh for ZBrushing.
Try both, see which comes out looking better and which takes less time. It should not take long.
Hope it 'gums' out well for you and there are no 'false' starts