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Modern ZBrush / Max complete pipeline tutorials

polycounter lvl 8
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CAPGUN polycounter lvl 8
Wanting to get back into creating game art with an interest in the high poly ZBrush sculpt > max low poly model / bake / texturing process.

Have been out of the game for a while, (last time I created anything was 2008-2011), wondering what the best resources are these days. :) Appreciate any suggestions.

Have purchased many of the Eat3D tutorials in the past, (none of them ZBrush related however), loved the structure of them. Completed the old pillar, next gen texturing techniques and fountain tuts. 

Have only ever sculpted in mudbox, export high poly to max for projection mapping, UV unwrapping, and was familiar with marmoset toolbag and unreal 3 for rendering back in the day. 

Tl;dr looking for modern tutorials in complete game assets pipeline, (high poly sculpt > low poly build > UVs > texturing), similar to the eat3D format. Unawares of news nifty tools since 2011

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