Is this for a game? If so it's easy. 1. Export all the anims with the base model. 2. Export all the models skinned to the skeleton in the base pose. One file per model. It'll work in both Unreal and Unity.
I've had a look around the forums and thought I'd ask this. What do you do, if you aren't very good at making your own concepts but you find yourself competent at modelling? I tried starting an environment today, and found myself stopping every so often because i had nothing to reference properly. I could easily look at…
>>> Final <<< ---------------------------------------------------------------------------------------------------- Hi Everyone, First of all, thanks for checking out this page, it's my first time using polycount and I've heard great things about the community. I'm looking for some constructive feedback and advice on a…
So a few friends of mine and myself are going to be working on our final project this coming school year. We've started hashing out bits of story and stuff like that and getting a feel for what we want. We'll be posting lots of stuff for it once things get going but at the moment we're starting on the basics, which is to…
Hi! Im new too game asset modeling and i have been trying to model a building that will go well in Unity game Engine. I was hoping to ask a couple of questions and get some tips from you guys that have been doing this a Little bit longer than i have. So...lets say that the base mesh of my building is a box and i would like…
Hey, back again with another question. I created a model character and am now trying to skin and animate the model. I have a few clothing pieces such as a t shirt, pants, boots, etc. All of these are separate objects that fit onto the main character. So here is my problem... The clothes do not overlap in the standard T…
Hi there fellow reader! For my first thread ever, I decided to show off some WIP of a gun I'm modeling for a School game project and post updates as it's development goes further. If you guys are interested, I could also post a few details on how I proceed (not that I'm master of modeling, besides this is my first try on…
I'm creating a game based on this cinematic https://www.youtube.com/watch?v=fjrfYZsZLJA. There is another video that overviews the creation of the cinematic, but not in much detail. I'm a software engineer, not a 3d artist so I'm not familiar with the software they are using in the breakdown video shown…
Hello, I am seeking a 3d character artist who can create a 3D
character model for use in Unity. The game has an anime aesthetic and so the ideal applicant
has previously created at least one fully rigged & textured character model
in an anime style for Unity. If this commission goes well, additional work will…
Three high level points : - If the model was triangulated for baking, then make sure that you send the exact same triangulated model to Substance. Otherwise you are taking two consecutive blind bets about your meshing (export out, and import in). - The way the model shades inside Substance is of no importance anyways. This…