I'm creating a game based on this cinematic
https://www.youtube.com/watch?v=fjrfYZsZLJA. There is another video that overviews the creation of the cinematic, but not in much detail. I'm a software engineer, not a 3d artist so I'm not familiar with the software they are using in the breakdown video shown here:
https://www.youtube.com/watch?v=8cz-LsIHL8o&t=1s.
I've managed to create a model that matches the one in the video, but converting the hair mesh into realistic looking hair is something I don't have any experience in. I've tried following some tutorials for Blender and Maya, but it seems that using a particle system might not be how it was done for the video. Does the software they used to make the original have a different way to do hair, and if so how might I best replicate that?
Below is a screenshot of the model before and after adding realistic textures and rendering, My model looks identicle to the one on the left, and I'm having issues in the details.
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Replies
Hair were probably XGen. https://www.youtube.com/results?search_query=XGen+Braid.
For real-time hair you would still use xgen, but the hair gets baked to a texture atlas and is mapped to hair cards.
You say you already created the model so what package did you use, or is it a Daz/Poser character?