Hi!
Im new too game asset modeling and i have been trying to model a building that will go well in Unity game Engine. I was hoping to ask a couple of questions and get some tips from you guys that have been doing this a Little bit longer than i have.
So...lets say that the base mesh of my building is a box and i would like too add som details too the face like windows and other stuff. one thing that i cant figure out is - is it okey to make a new box and just bring it Close to the face of the building? or do i have to connect the two elements together by welding it into one single object? attaching a pic to make clear what im trying to say.
like if i wanted to make this kind of detail on the face. what is the most optimal way to do so?
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