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Hi Everyone,
First of all, thanks for checking out this page, it's my first time using polycount and I've heard great things about the community. I'm looking for some constructive feedback and advice on a current personal project I'm working on. I'm creating a game ready bust of Cersei Lannister from Games of Thrones with multiple hairstyles and accessories. The project, in essence, is to focus on likeness sculpting, preparing game ready models and textures, creating real-time hair seen in next-gen games, and creating multiple versions of the same character.
I have already modeled the high and low poly meshes, created uv's, and started the texturing process using Substance Painter. I'd love to hear any tips and tricks for creating hair cards and textures and am open to critiques on the current sculpt and textures.
Thanks!
ref board
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Model
Texturing Progress01
good start, don´t know if the missing makeup or hairs make her look unrecognizable for now.
@Sebeuroc Thanks for the advice! I will be fixing those issues addressed and I agree, I can definitely push the likeness further. I plan on imitating the expression from the bottom right image of my reference for the final version.
Btw, another thank you, Zane, for your Elk Ranger Creation tutorial. Learned a lot from the series.
Updates soon
If anybody can help me out, I'm having an issue on seam lines in the middle of the neck with the mesh. It shows up regardless of any textures (Normal Map).
Marmoset Toolbag 3
Been a week since my last update. Feels like a long time..
Here are the updates: created new eye model, inner and outer with texture, updated eyelashes, subtly added to the skin texture, created hair plane eyebrows, tear duct geo, waterline geo, and.... Hair!
The hair is in super WIP at the moment but wanted to post progress anyway, basically just alpha and plain color. Need to add more Hair Planes overall and create the braids, textures. If ANYONE has suggestions for the hair please share, I could use some help. I'm just sort of winging it.
She's Balding!!
Made a BUNCH of changes over the past week. Again, went back to the sculpt changing features ever so slightly to bring more of that likeness out, then re-baked. Updated skin texture and material. Eyes. Eyelashes. Eyebrows. Lips. Added more hair volume and started her braids. Added some SSS to the Hair and finally BAKED normal, ao, and alpha maps for the hair.
Don't mind the patch of hair on the back of her head that's missing, working to add more volumes and hopefully wrapping up soon.
Until next time! Keep it real.
And as Truman once said, "In case I don't see ya, Good Afternoon, Good Evening, and Goodnight."