I -like- my current website. I think it shows my casual and whimsical mood. My friends know I would love to work on ANY game, but more so those that inspire imagination not just a Gears clone. So, my CURRENT SITE reflects that. One problem is, my site isn't -done- (will it ever be?), and I am trying to make a push to get a…
Hey all, university project based on creating three environments using free asset packs in Unreal. The project was simple : Three different environments, Three different moods, Use free assets and lighting creatively to convey said moods. All to be done within 6 weeks, with other projects running alongside. First mood :…
Greetings! I have always found procedural and modular workflows interesting so I thought I would do a bit of discovering and give making some modular assets a go. My aim is to make a bunch of low poly building pieces that I can reuse and modify to create more variations. I will be using Substance painter and designer with…
Here I will dump some props and other assets that are "Blizzard inspired" I've never done textures or modeling like this so this is something totally new for me. Here is a shield I made, inspired by the great work of Jeff Parrott (his portfolio: http://www.environmentartist.com/) I know I'm not even close to his skill…
Hi guys! I'm a Unity Asset Store publisher and I have a bit of a problem that I don't know how to solve. I would like to give my customers access to the Substance file for each 3D model I create. I've thought of the following solutions: * Put the Substance file in the package. This is not an option because the files are…
I have been making some progress on one of the main angles. Worked on several texture sets and blockouts for assets. Also tried to iterate on lighting pass and decided to keep this one for now.
So I made a petrol pump for fun... This, now fully textured and game-ready, took me two working days; Is that good? When going to interviews I'm sure they'll ask how long things took you to do and I don't really know where the bar is and what is the 'norm' in a game studio to work on my speed in terms of asset creation. I…
Coming off the back of making Killzone Mercenary, the team at Guerrilla Cambridge are now looking for a Senior Asset artist to work on a new project for PS4. We are happy to take someone on a permanent (link) or contract (link) basis, just follow the links to find out more and apply SCEE HR
Heya ! I've setup this asset in Maya with a hierarchy to pose it easily. This is the hierarchy in UE5. I can manipulate each element directly in the asset window, using gizmos, which is what I need. What I want it to be able to manipulate the elements just like this but directly in my level viewport. Everything I find…
I'm wondering what people (especially people who have had to do such things) think about having to work on an art asset (model, texture or animation) that is only going to be seen once and for not very long? Like, this is something that you put effort and time into, and is only going to be seen once and not again. Do you…