I'm wondering what people (especially people who have had to do such things) think about having to work on an art asset (model, texture or animation) that is only going to be seen once and for not very long? Like, this is something that you put effort and time into, and is only going to be seen once and not again. Do you refuse to do it unless it's used again, really half-ass it so you can work on more important things, or do it if you think it will have a great effect on how a particular scene turns out? I'm curious because I have kinda pie-in-the-sky game and scenario designs that involve 'throw-away' assets (I guess you could call them), but I want to respect the people who have to create the art.
Also, is it the same feeling as having a project cancelled well into development (ala Ultima X)?
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if something is truly temporary, then it gets a checkerboard patterned texture to show anyone looking at the demo that those assets are temporary. they are usally large cubes, volumes and shapes that simply wouldn't make the final game.
but as for making assets that are only seen "once in a game and for not long", i dont see any valid or professional reason to not do your best in general. we've all got schedules to deal with so something might get less attention, but i never consiously think "gee that fountain will only be seen once, i'll hack that out and spend a few weeks on this wall light." last i checked it wasnt about how much of my art is seen in a game at any one time. i'm still debating whether its about fun or money, but its definately not about my "screen time".
INTARWEB