Greetings!
I have always found procedural and modular workflows interesting so I thought I would do a bit of discovering and give making some modular assets a go. My aim is to make a bunch of low poly building pieces that I can reuse and modify to create more variations. I will be using Substance painter and designer with the aim to make procedural textures and materials for the pieces. I will be using UE4 for the most part to display the work. I am not too worried about the quality of the assets but rather I am really interested in finding a good workflow. I will post my progress here so that anyone who wants to give advice or critiques can drop a comment. Feel free to be forward with critique.
Thanks in advance!
Find more of my work here
https://www.artstation.com/artist/jamesray
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