Hey all, university project based on creating three environments using free asset packs in Unreal.
The project was simple :
Three different environments,
Three different moods,
Use free assets and lighting creatively to convey said moods.
All to be done within 6 weeks, with other projects running alongside.
First mood : Fear, Horror.
WIP shots :
Scene blockout:
Testing the grills for spoopy shadows.
Finding an interesting camera angle (Way too much orange, eek.)
First lighting test.
Finding angles and adjusting lighting.
Final shot:
Few points:
- The right hand side of the image is very dull, there is nothing of visual interest here so the camera could have been placed further down the corridor.
- The light on the left hand side is too bright and distracts the eye. The intensity should be reduced.
Replies
Blockout of scene:
Adding asset, material and lighting.
Modifying lighting and adding fog. Also began to experiment with aspect ratio.