Hey all, university project based on creating three environments using free asset packs in Unreal.
The project was simple :
Three different environments,
Three different moods,
Use free assets and lighting creatively to convey said moods.
All to be done within 6 weeks, with other projects running alongside.
First mood : Fear, Horror.
WIP shots :
Scene blockout:
![](https://us.v-cdn.net/5021068/uploads/editor/ea/fdxta2kahne9.png)
Testing the grills for spoopy shadows.
![](https://us.v-cdn.net/5021068/uploads/editor/s4/9z30tptmiss0.png)
Finding an interesting camera angle (Way too much orange, eek.)
![](https://us.v-cdn.net/5021068/uploads/editor/gp/rgj6y5n5sxwr.png)
First lighting test.
![Image: https://us.v-cdn.net/5021068/uploads/editor/mn/9hpdvm0l91zn.png](https://us.v-cdn.net/5021068/uploads/editor/mn/9hpdvm0l91zn.png)
Finding angles and adjusting lighting.
![Image: https://us.v-cdn.net/5021068/uploads/editor/2p/ici5benns13r.png](https://us.v-cdn.net/5021068/uploads/editor/2p/ici5benns13r.png)
Final shot:
![Image: https://us.v-cdn.net/5021068/uploads/editor/ev/f67915i1c9xb.png](https://us.v-cdn.net/5021068/uploads/editor/ev/f67915i1c9xb.png)
Few points:
- The right hand side of the image is very dull, there is nothing of visual interest here so the camera could have been placed further down the corridor.
- The light on the left hand side is too bright and distracts the eye. The intensity should be reduced.
Replies
Blockout of scene:
Adding asset, material and lighting.
Modifying lighting and adding fog. Also began to experiment with aspect ratio.