I'm currently working on a science fiction corridor for a university assignment. I'm trying to create something a little more atypical than a darken hallway by creating an outdoor maintenance passage that has a dusty, arid feel to it. As of right now it's rendered out in mentalray, but I've been creating a lot of modular…
This is a project I worked on for my spring semester at school. I basically had free reigns on the assignment and was able to create anything I liked. I wanted to create an Unreal environment that was more open, and would give me the opportunity to work more with Substance Designer. The scene is based on a concept by…
Hey everyone. So my not so little Invasion project is going on a little break for a bit. I'm going to do a smaller scale scene that shouldn't take terribly long to complete, and it'll give me a break from the scale of Invastion. Also, I've been wanting to work on this scene a ton lately. Here's the concept. It's from Ben…
Greetings ;) I am an environment/prop modeller. This is my current project . It's a modular environment for UDK. It's going to be a show piece, based on The Strahov Monastery Library in Prague. The lighting is rough still. When I get to the window textures I will be adding emissive properties to create a more realistic…
Hi all, would like to know if it is accepted method in industry or not. Assigning 2 materials (textures) to a asset in environment. For example i have a wall that i want to apply texture to using two different materials. The reason i want to do this is to have more creative freedom when making modular assets rather than…
Hi Polycount, Been working on my portfolio and website for the past several month to get an intro Environment modeling position in the game industry. I decided to start production on a Desert city scene. Would appreciate some constructive critiques to bring this piece to the next level. I'm using 3DS Max, Zbrush and…
Hey all, I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've been working in the games industry as a 3D Environment Artist and Prop artist for over 4 years, mostly working on games in Unreal Engine. Although my focus is on Stylized artwork, I can also work with semi-realistic environments. I have…
You can apply here : https://smrtr.io/8-ZC9 Are You Looking for a Great Place to Work? Join the Game! Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness. We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
https://www.artstation.com/artwork/XgD6Dy A personal project where I tried to apply the knowledge I gained from a mentorship with Lucas Annunziata, which I was fortunate to have a while ago. I tried my hand at slightly more serious/realistic stylized PBR. Lots of inspiration for both art and modular approach taken from…
Hey all! New to sharing on Polycount, been modeling and growing my skillset for around 6 years since uni graduation, with a lot of life events and breaks in-between. I've been really pushing this year to massively up my game and push for my goals of being an environment artist in the games industry. Below are some shots…