This is a project I worked on for my spring semester at school. I basically had free reigns on the assignment and was able to create anything I liked. I wanted to create an Unreal environment that was more open, and would give me the opportunity to work more with Substance Designer. The scene is based on a concept by Thomas Chamberlain.
https://www.artstation.com/artwork/21YoBLighting Pass:
Detailed Lighting Pass:
Breakdown of Modular Building Assets:
More work on my Artstation:
https://www.artstation.com/artist/michael_andreula
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