Hi Polycount,
Been working on my portfolio and website for the past several month to get an intro Environment modeling position in the game industry.
I decided to start production on a Desert city scene.
Would appreciate some constructive critiques to bring this piece to the next level.
I'm using 3DS Max, Zbrush and Photoshop.
Goals:
-To create an establishing shot of an ancient city.
-Build modular pieces to create the city.
- Learn and add Zbrush into my production pipeline.
Thanks