over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
Hi guys, sharing my present project in hope of critique and feedback ! My objective here is to train with the modular and trim sheet workflows. I struggled at first with the composition of the scene to get where I'm at at present, but I feel I'm getting somewhere good. Still need to correct texel density on a couple of…
Really interested in seeing what you can do with UE4 definitely will be following the project. I know your under an NDA but can you compare the UE4 tools to that of UDK/UE3?
Hey all, I recently finished this sword (original concept by Maeve B, Link to the original concept here. I did this with permission and as part of a assignment for my school. So I just wanted to show case this here because why not? Link to the full project here on my Artstation page :) (also all the cool videos are there!)…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for UE5 Senior Environment Artist. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About The Company: Digital Shamans are professional video game developers and…
I've been working on this small environment for a couple of days, mashing the environment together using megascan assets and textures. The main shot of the scene is: I did model the sword, just haven't gone around texturing it just yet. I do plan on modeling a few more assets for this scene. I had purchased this…
You can find the finished work and an attempt of making a breakdown here: https://www.artstation.com/artwork/zD2rO2 Hi everyone! I started working on my first stylized scene. I was encouraged to do so by a course from Stylized Station. Since it is still new to me, I present to you my iterations of the composition. In this…
Hi everyone, I'll be documenting my work on a new environment project in this thread. I've been away from Polycount for a while, so I hope this will be a good start to being active in the community again. This project is something I've been wanting to work on for a while now. I'm hoping by the end that it can replace an…
Yea, there are more posibilities in UE4 even you can use now a lot of textures for a material which is good for terrain. Those are tricks and tips that can apply to UE3 or UE4, you can still replicate the same results.
Made these quick edits to an old project in Unreal 5. Really like the idea of pushing scenes to 100% black in the shadows, after playing Doom 3 (yeah ik the worst one) on an HDR display with local dimming, the 100% black areas stood out. The black areas didn't suffer from backlight bleed so they literally looked like true…