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[UE5] Lighting Tests- Dead Space

polycounter lvl 7
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Akash283 polycounter lvl 7
Made these quick edits to an old project in Unreal 5. Really like the idea of pushing scenes to 100% black in the shadows, after playing Doom 3 (yeah ik the worst one) on an HDR display with local dimming, the 100% black areas stood out. The black areas didn't suffer from backlight bleed so they literally looked like true black pixels. I think that contributed to the horror atmosphere quite well- granted it's the remastered version.

This scene is definitely pushing it, there are about 11 dynamic lights (I was too lazy to bake those blue lights along the floor), all with volumetric fog. Surprisingly, was able to get a stable 50-60 fps, but I have a 1080ti. My main goal was just to see the look rather than optimize lighting (which I should probably do at some point). Really impressed with this jump in tech.

This was done from an old Dead Space project

Check out the artstation to see the old renders.






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