Im trying to render to texture my my high tire to a low one, but the treads on the maps looks as if its overlapping and I cannot figure out why. Ive tried using local,world and screen, but nothing works. Its on the outer part of the tread. I uploaded an image to photobucket, but was to big to put in here so I added the URL…
Got another q, trying to bake a lightmap in Maya with the Lighting/Shading > batch bake (mental ray) dialog when the mesh has 'softened' edges, but I keep getting these weird jagged bake errors: Any ideas why? :poly122: Thanks!
Hello, everyone, I've been watching tutorial videos (specifically Flipped normals retopology video and Gnomon Character Modeling for Production). Both the instruction in these videos reproject and create another high res model on ZBrush after retopo. My question is, why do you need to reproject and create another high poly…
I need to weld together three triangles in a sort of bill-board way. This bill-board will be replicated thousands of times on all sorts of foliage. I've tried welding the vertices one by one. I've tried welding the edges. I've tried collapsing the vertices. I've tried collapsing the edges. None of them work. They either…
So we know PBR material use IBL to create lighting and environment reflection. But all the examples I know don't involve using translucent cube maps. Except for Maya's Stingray PBS. Do anyone have an idea on why? See below screenshots comparing default diffuse irradiance map with one I created from HDR image. (Maya also…
I ran into a problem with some alpha mapped planes while working at my Han Solo Blaster model : The planes render fine in 3ds max 2015 (default viewport settings, except max texture size) while the same planes render...well not as they should in the classic DDO's modelviewer and Substance Designer I really have no clue why…
Hello, I'd like to ask you why uv packers are so stupid and treat uv islands as convexes? I've tested: -3ds max packer -uv-packer -xray unwrap -polyunwrapper and all of them worked similar. Check out this screen from the official uv-packer website: Is there any better plugin\script that can handle packing of uv's?
Hello everyone. I don't know how to really describe this so I'll leave an image below. The normal map didn't pick up all the nice detail I added. This is because it's trying to bake the backside. It continues to bake the backside after I deleted it. Why is xNormal not baking it the right way. I'm trying to project the…
http://games.yahoo.com/blogs/plugged-in/why-end-60-video-game-near-181412574.html Its basically talking about games like Angry Birds being only $1 and COD or BF being $60 yet theyre both fun games. People are finding cheaper games just as fun nowadays because development tools and platforms are so widespread. I don't know…
I've rigged and animated before, and can't for the life of me work out what I'm doing wrong here. Literally wasted three hours of my life trying to work this out. The bones are not affecting the skinned, weighted mesh. Anyone see why?