Hello, everyone,
I've been watching tutorial videos (specifically Flipped normals retopology video and Gnomon Character Modeling for Production).
Both the instruction in these videos reproject and create another high res model on ZBrush after retopo.
My question is, why do you need to reproject and create another high poly model? You already have a high poly model from your original sculpt, is it make a lower poly high res model?
Thanks in advance!
Replies
Then that cleaner low poly one can be adjusted to make a lowpoly if needed down the line