Hello everyone. I don't know how to really describe this so I'll leave an image below. The normal map didn't pick up all the nice detail I added. This is because it's trying to bake the backside. It continues to bake the backside after I deleted it. Why is xNormal not baking it the right way. I'm trying to project the stone onto a simple plane. It literally can not get more simplistic than this and I'm running out of things to suspect. It doesn't get any simpler than this yet something is wrong.
I have read the wiki and the EQ document. I have checked the normals and the scale values. All scales are positive and all normals are facing the right way.
Replies
This only works for really high poly meshes from zbrush, but it'll crispen the details, and I always make sure to do it.