Hello everyone. I don't know how to really describe this so I'll leave an image below. The normal map didn't pick up all the nice detail I added. This is because it's trying to bake the backside. It continues to bake the backside after I deleted it. Why is xNormal not baking it the right way. I'm trying to project the stone onto a simple plane. It literally can not get more simplistic than this and I'm running out of things to suspect. It doesn't get any simpler than this yet something is wrong.
I have read the wiki and the EQ document. I have checked the normals and the scale values. All scales are positive and all normals are facing the right way.
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This only works for really high poly meshes from zbrush, but it'll crispen the details, and I always make sure to do it.