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Why do my Maya baked Lightmaps turn out so gash?

polycounter
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Torch polycounter
Got another q, trying to bake a lightmap in Maya with the Lighting/Shading > batch bake (mental ray) dialog when the mesh has 'softened' edges, but I keep getting these weird jagged bake errors:

baked.jpg

Any ideas why? :poly122: Thanks!

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