Hi! We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft diffused look with that bounced rim light was very appealing and would suit our game well, but I am interested in any standout lighting that has been…
Hello, I'm using Maya and so far I've figured out a way to model symmetrically, I'm sort of learning how to rig symmetrically but I just need to learn how to animate symmetrically. I want to make my character do all of his actions with both the left and right sides identically. The mesh might be slightly different on each…
Holden and I are dickin around in a udk project involving some killer warbots, killing each other on a spacestation. I am workin on a design for the bots, i want them to seem adorable and harmless, untill their laser eyes fry you. this is just blockin in some design ideas, the bot will eventualy fold up into a box when…
I am new to Character Modeling. After doing research I came to know that Zbrush and Graphic tablet is the way it should be. I have chosen Wacom Intuos Pro for this. I have also downloaded some tutorials on male and female body-form Sculpting. But from job point of view, where speed is required, I would like to know how…
I'm leading a group here at school and we are utilizing some DX11 features in February UDK. The professor wants an .exe to show and bring around and I don't blame him but we cannot find a way to get that for him. We are using level streaming along with DX11 and it seems whenever I package the game it never seems to work,…
Hello to the whole polycount community! First of all thank you very much for creating such a great homepage! I have found a lot of interesting information about all kind of games. Right now Im doing research to create a chart for my upcoming article. I want to show my readers how graphics has evolved over years and console…
I'm not the research and document type but I had this idea when trying to implement FXAA into my game. The idea was to use some edge detection operation such as sobel or prewitt and using the magnitude from the image I could look up lower mip maps of the frame buffer and put those colors in place of the edges. I got this…
Hey folks! I'm currently taking a Rigging class at College and I want to do some extra research besides all the topics covered during classes. I wanna know if you guys have the knowledge of a place or a rigging artist name with some tutorials to check out, only using Autodesk Maya, I'm aiming for some material like Sergi…
Hi everyone, I am new to 3ds Max, and I am having issues at the very end of a helmet model with the symmetry modifier. I somehow made an unwanted setting adjustment midway through modeling to the model "bounding box" (??? not sure on the terminology) that is affecting the symmetry axis point. How do I reset this setting so…
Personal work. My fan art piece based on Dark Souls III universe. It's my vision of the obscured knight from there. I tried to make him more gloomy to keep original game atmosphere and added some details from myself. To create armor, I made a research of historical knights armors and cloth. It was interesting thing)…