I'm not the research and document type but I had this idea when trying to implement FXAA into my game.
The idea was to use some edge detection operation such as
sobel or
prewitt and using the magnitude from the image I could look up lower mip maps of the frame buffer and put those colors in place of the edges.
I got this idea when i was reminded of the use of cube map LODs to achieve blurred reflections.
Here is a sample of prewitt edge detection on my test scene.
![ojZpX.png](http://i.imgur.com/ojZpX.png)
And here is a quick gif of the scene showing different sample radii.
![1leUj.gif](http://i.imgur.com/1leUj.gif)
Sure it doesn't look good but it's bound to be cheap and can probably be used on some mobile devices.
Replies
And from what I understood, it works on the same idea you want (EI: no more jaggies without affecting Post-Process thus making text unreadable).
It looked a lot better with it than without for sure..