It could be your exporter is messing up your smoothing groups..are you using Obj's ? Try Guruware's exporter/importer .It is miles better than the 3dsmax native WF Obj exporter with loads of options. Make sure to check smoothing groups in the exporter. Also are the artifacts showing up in Xnormals viewer?
Ruz, i thought it was much better and easier to texture map the high poly model before you generate the normal map for the low poly. Pior, i hate 3dsmax's shaders. Rick_Stirling, are you saying that 3d artists do not need to understand those particular shaders or all shaders in general?
I went from MS3D 1.4 to 3dsmax 3.1 so I know how you feel. I guess there's no easy way around it, you just have to read the manual and keep experimenting with the program. Like Daz said though, try Wings if you only want to make models
It was a display performance optimization the 3ds Max team added. There is no fix for Max 2017, but Max 2018.1 added Model Assist viewport mode. Which gives the smoothing (the old behavior) at the expense of performance. https://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-E36FEE48-05A5-4C95-929E-2CFD8D0B7FA3
Do you mean the Perspective viewport? An actual Camera view works differently. What is the viewport named at upper left? Sounds to me like you haven't looked in the Help file yet. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-D65DE5FD-F859-4F66-9E14-F9A5C1016411
In 3dsmax we do something similar with a plane, turbosmooth and a bend modifier. I'm pretty sure you can do all of that in Maya as well, but I don't have a specific work up for it. You can also select a vert and chamfer it to create holes. https://www.youtube.com/watch?v=2JjYBPEWEek
Does it look double sized? You might be mixing up diameter and radius? 3dsmax uses radius not diameter. Radius is half of the distance across the circle, so half the height of the tire. If your tire is 39, then your cylinders radius should be half, so 19.5. If it's not that, then the model is probably not the right…
considering that a lot of the industry is using substance, your smart materials are going to be optimized for painter and will be easier & faster to lose. Even if a program isn't the best, it's value increases the more people use it. I've seen plenty of jobs requiring 3DSMAX experience and only 1 for Maya. 0 for every…
Sorry to bump this again, but this remains a very strange problem. I Get the color picker everywhere (Wirecolor, Layer colors...) But when I double click on a color selector in the Material Slate Editor it does not work. I do not get a color selector. (But sometimes in another instance of 3dsmax it does work)
I finally got back around to this project. Most of the assets used in this version of the tileset are brand new, with only a few of the textures being held over from the previous build. I just built this mini-dungeon in 3DSMax to make sure everything fit together correctly. Critiques would be appreciated.