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adam polycounter lvl 19
Hey all, we're hiring for a few positions here @ Threewave for some up-coming projects. The company is located in Vancouver, BC. Canada.

The company is dealing with the biggest names in our industry right now and are looking for some prime talent.

Here's the positions we're looking for:

Software Engineer

Successful candidates will have at least three years experience developing with C++ in a commercial environment. Aptitude for implementing complex systems that directly affect gameplay are a must. Experience with Valve or id technology is a definite asset.

Preferred candidiates will have the following:

* Experience with Visual C++
* Experience with GNU tools
* Perforce and/or Subversion experience
* A demonstratably strong math background
* Commercial experience shipping software
* Experience perusing proprietary codebases
* Personal projects which demonstrate coding passion and aptitude




3D Character Modeller

Applicants should have industry experience and be highly adept at creating and rigging characters to a finished product level.

Responsibilities / Requirements:

* Building effective game models from concept to completion
* UV skinning and painting
* The creation of a wide range of subject matter
* Adapting to stylistic direction and properies of game
* Experience with Maya
* The ability to build both high poly and low poly models

Preferred:

* Worked on a shipped title as a 3D character artist
* Traditional art, drawing, design studies and conceptual illustration
* Familiarity with modern texture creation including diffuse, specular and bump maps




3D Environment Modeller

Applicants will work closely with world designers and artists to produce quality models.

Responsibilities / Requirements:

* Building and texturing organic and inorganic enviroment models
* Ability to meet deadlines
* Experience with Maya
* An eye for light, shade, color and detail in creating texture maps
* A strong grasp of proportion, form, anatomy and structure in model creation

Preferred:

* Commercial experience shipping quality titles
* Familiarity with modern texture creation including diffuse, specular and bump maps
* Traditional art, drawing, design studies and conceptual illustration

Texture Artist

Applicants should be proficient at building variations and expandable texture libraries.

Responsibilities / Requirements:

* The design and construction of quality texture art
* Additional skinning of mesh models
* Development of a variety of surface types and materials
* An eye for light, shade, color and detail in creating texture maps
* Familiarity with modern texture creation including diffuse, specular and bump maps
* Experience with procedural texturing + creating and editing shaders

Preferred:

* Worked on a published title or net based modification
* Creating high poly detail models for sourcing textured normal maps
* A modeling package (3DSMax, Lightwave, Maya etc)
* Traditional art, drawing, design studies and conceptual illustration



Level Designer

Applicants will have an extensive background in art, and a portfolio to demonstrate their abilities. Preferred candidates will have produced finished and playable levels with id or Valve technology.

Responsibilities / Requirements:

* The design and construction of game levels
* Exhibit good comprehension of gameplay values and spatial reasoning
* Show aptitude for lighting and aesthetics
* Absorption and continuous learning of all fields related to level design
* Experience creation and editing shaders

Preferred:

* A 3D Modeling package (3dsmax, Lightwave, Maya, etc)
* Photoshop and/or other applicable graphics applications
* Traditional art, drawing, design studies


If you think you're what we're looking for send your resume, brief cover letter and links to any pertinent sites containing online samples of your work to the e-mail address below with the subject "Jobs- X", with X being the job you are applying for. Do not send any samples of your work by e-mail at this time.

Send to jobs@threewavesoftware.com and let 'em know you found out @ Polycount.com!

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