First time to post works on polycount.
The first 2 renders were rendered in 3dsmax
Then , these two are from marmoset
I feel it is so hard to get a 3D artist job in toronto, I am still looking
for jobs.
Good work, and clean topology. Just the size ratio of the weapon is a little bit strange, but not big problem with your mesh. Can you show your maps (normal/diffuse map) ?
If you're looking for work with a game company, remember to include some images rendered with a modern game engine; companies are more interested in people who know the entire cycle, from concept to importing into a game.
Replies
Good work, and clean topology. Just the size ratio of the weapon is a little bit strange, but not big problem with your mesh. Can you show your maps (normal/diffuse map) ?
Thx, guys. I didn't use photoscourced textures. I just grab a wood texture and some metals as basic texutre, then draw details in photoshop
Thanks.
Yes, I don't have the gloss map in marmoset, I just know how to put it after I finished this project. Haha