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Antimatter Games is looking for an in-house 3D Environment Artist

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[AMG]Toby vertex
3D Environment Artist (Unreal 3/UDK)

Salary: £25,000-£30,000 per annum, depending on experience
Closing Date for Applications: 1st June, 2015

Antimatter Games is looking for a talented, skilled environment artist familiar with 3D pipelines, 3D asset modelling and Unreal 3/UDK to join the team for a major project position. The role is based in our Falmouth, Cornwall office, and will involve working with our level design team and other artists to create visually exciting and impressive spaces for our games.

Key Responsibilities:
- Designing and implementing the visual appearance of maps from concept to execution in the Unreal 3 engine, working with a gameplay level designer to create a cohesive and engaging play-space which is rich in detail and visual fidelity. This should involve a concept stage where you can communicate your vision to other members of the team.
- Creating key hard-surface assets and textures using 3DSMax and implementing them in-game.
- Identifying assets which are needed and creating briefs for other modellers.
- Working with other artists to make sure that all environment assets are consistent on a technical and artistic level.

Required Attributes:
- Experience creating visually impressive spaces in major 3D game engines. At least some experience with Unreal 3 is necessary, but we are also interested in what you have achieved using other technology from an artistic standpoint.
- Exceptional environment art modelling skills, preferably using 3DSMax, for hard surfaces and textures.
- A strong understanding of the technical pipeline (and limitations) for assets used in modern game engines.
- Strong eye for aesthetic style, colour, detail and visual/spatial storytelling.
- Excellent communication skills for collaborating with level designers and delegating to other artists.
- Strong understanding of how to maximise the technical elements of environmental design to increase visual fidelity.

Beneficial Attributes:
- An understanding of shaders, and how they are used in Unreal engine(s).
- Other technical skills related to environment art and visual asset creation, for example an understanding of particle effect creation pipelines.
- A means for communicating your visual ideas effectively at the concept stage.

About Antimatter Games
Based in Cornwall, Antimatter Games is a young, ambitious studio which was formed from the team that released 2013’s Rising Storm, which won PC Gamer’s ‘Multiplayer Game of the Year’ Award. We have continued to support Rising Storm with publisher Tripwire Interactive, and have contributed to other titles including the acclaimed Killing Floor series.
AMG’s team members get benefits including living in a beautiful part of the country where costs are relatively low, flexible working arrangements to suit their needs, and a flat, collaborative structure for creative work. We’re also very keen to help staff develop, encouraging them to train whilst working and always be learning from each other and through self-directed study.

Application Materials:
Please include the following with your application:
• A CV of no more than two pages;
• A link to a portfolio of relevant modelling and environmental design work (please include any relevant technical details like poly/tri counts, UV layouts, drawcall totals, and so on so these can be assessed in a technical context).
• A covering letter outlining why you’d like to work at AMG and think you’re suited to the role, along with a description of your gaming interests and the games you’ve been playing recently.

For more information or to apply, please email careers@antimattergames.com

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