For this project I wanted to improve on my texturing skills and get away from texturing assets in photoshop. In order to do this I wanted to come up with a project that was based heavily around texturing so thats how Alpha-17 came about. The robot design and model was made to be simple and not very high in poly's so most…
Just getting into 3d isbe quite challenging. And getting the prop modelling gig aint the easiest. Since most like it so much so they tend stick to that once they get it. To myself, its a dream gig. Just make models and get payd for it. Nowadays thats something i do for fun, then sell the modells on turbosquid for…
The title is very self explanatory but let me go into some details. About Me First of all, My name is Alex, I am almost 17, and I enjoy to code here and there and make little 2D games for personal, non-commercial use. Well for about two years I have been really trying to study 3D game development and trying to create small…
I am very proud to share with you my latest creation: a futuristic bullpup SMG in 3D! I never liked firearms very much, but I’m loving modeling them. The bullpup design, which puts the magazine behind the trigger, caught my attention for reducing the length of the weapon without sacrificing the barrel size. I wanted to…
Oh yeah, I know how to do that. I thought you meant try to model the wine glass using the technique I mentioned in the first post; I thought I was constrained to using a plane&edge extrusion modeling for that exercise. My question for box modelling is that because you cannot simply extrude edges (like you can with a…
I'm trying to model some fancy stuff like gothic, baroque style furniture or architecture, props? and I'm trying to model some pattern, ornament like the picture here i knew it's not going to be easy but turns out it was way more difficult then i thought :( so i googled and watched youtube videos how to make these kind of…
HAI So yeah,Ive fallen in deep deep love with the WAR series. They have had the most awesome artists working for them as slaves. So i saw this concept and i thought that i should give it a go.I didnt want to post something very early. I think im 70% done with this model and im having the time of my lfe here.:) Im so…
Hello everyone! i imported my LP (and unwrapped) mesh onto substance painter and went to bake my HP mesh that i sculpted off the last one (unwrapped (not the same uv map)) (has the same location and scale as the LP mesh) but the baked maps only take the lp model into consideration like the details don't show up at all. idk…
I've been messing around with using Alphas to model a bit quicker for large scenes (instead of making a high poly and low poly model and baking), and while I tried to use my own for a while, I found some free ones online that are absolutely AMAZING. They have perfect gradients, they have perfect grey values, and so much…
I'm working on a game engine from absolute scratch, using D3D9, Assimp and Bullet physics. I've so far got D3D9 and Assimp functional but I'm unable to play around with anything because I don't have any models I can use to check if every things working. I made a basic mesh only model and yes it renders fine, but I need a…