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Creating alphas out of 3D models or other methods?

Elarionus
polycounter lvl 3
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Elarionus polycounter lvl 3
I've been messing around with using Alphas to model a bit quicker for large scenes (instead of making a high poly and low poly model and baking), and while I tried to use my own for a while, I found some free ones online that are absolutely AMAZING. They have perfect gradients, they have perfect grey values, and so much detail to them. Mine have almost all been black and white exclusively, with a few gradients and making use of the "outer glow" in Photoshop. How did these people make these insanely good alphas? Are they somehow done by hand in Photoshop? Or is there a good way to make them out of my 3D models (for future "kitbashing")?

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