I'm trying to model some fancy stuff like gothic, baroque style furniture or architecture, props?
and I'm trying to model some pattern, ornament like the picture here
i knew it's not going to be easy but turns out it was way more difficult then i thought
so i googled and watched youtube videos how to make these kind of things and came up with some ideas like
A. modelling part by part using maya
B. try to carve, sculpt using zbrush
C. draw alpha using photoshop, illustrator -> use Zbrush
D. substance designer -> i'm thinking it's the best shot
so i've tried all 4 options a,b,c,d and i just can't tell which one works.
for me, looks like all of them doesn't work it's just it looks impossible.
so am i doing something wrong or am i just not good enough yet to pull this off
do i keep trying and trying harder?
Replies
https://youtu.be/zS9tQ_4ZF5M
https://youtu.be/B1kB8RxJR0g
http://www.cgchannel.com/wp-content/uploads/2020/11/201126_Blender291_BevelCurve.webm?_=4