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[SOLVED] Substance won't bake my model using a HP mesh

Hello everyone! i imported my LP (and unwrapped) mesh onto substance painter and went to bake my HP mesh that i sculpted off the last one (unwrapped (not the same uv map)) (has the same location and scale as the LP mesh) but the baked maps only take the lp model into consideration like the details don't show up at all. idk how to explain it but basically it's like substance baked the LP mesh only.

there are no overlapping uvs and both files are fbx btw. i took the same resolution for both models. this problem hasn't happened to me before because i used to subdivide my unwrapped LP models then shrinkwrap them on the HP one before exporting them, but i couldn't do that this time since i could only subdivide so much before blender would crash or else i'd lose lots of details.


Hope I was clear enough!! thanks in advance :)

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