Here is my environment created in UE5 using Maya and Substance Painter. This is part of my project in the UA School where I am studying (videogame art). Contact: alvarorode@gmail.com
Looking for available, freelance environment modelers with experience in creating assets for realtime, VR/AR game res models. Looking to start today, if possible, or 1/24 start if that is next availability. Any interested parties, please send an email to resourcing.3d@buck.co. Thank you!
Hello Greentoothers ! I did some times ago a modular environment for a canceled indie mobile game, Hand painted texture and lightmaps, like the good ol' 98's pc game :) I plan to put it on my portfolio ,do you have any advice or feedback ? Thanks !
Hey ! I start today a new wip on an abandoned environement, I taked many reference and I dont have a main reference image for buidling this. I have blocked out an interrior area and this is the result for the moment ! Thanks !
Hi! As a personal sideproject I was working on this Wow inspired stylized environment, also to use as portfoliomaterial. I just posted it on my artstation profile. More images there if you´d like to check it out :) www.artstation.com/tol Cheers!
Hey all, This is my first time posting. A friend talked me into it, and I look forward to some input. This is my first crack at an environment in 3ds Max. I am pleased with how it is coming along, but it's definitely a WIP. I would appreciate any critiques/feedback on both the project, and the nature of my posting. Thanks…
Hey Everybody, A ways back I posted a WIP of a Mayan/Incan environment that I haven't been able to go back to for quite a while ... Here's an update of what I've been able to do since starting up again. I'm looking for a job and want to throw this in my portfolio/demo reel, so I'd love any critiques anyone might have.…
Hey everyone, I'm working on getting some environment pieces together, but I wanted to get some critiques before I go much further with this one. Also any help as far as lighting the scene would be appreciated; I didn't put any light sources actually in this scene because I want to make it just lit from above, but I'm not…
a piece that i'm working on for job portfolio as a game environment artist ... feedback are so much appreciated ... maya and zbrush for basic low poly and high poly models and baked details in substance . used ue5 lumen for lighting and final composition.